The second game in the Magical Quest series on SNES is, by and large, an extension of the original. The mechanics are practically unchanged - Mickey acquires varying abilities throughout the course of his adventures, and it's up to the player to figure out which are best suited to dealing with whichever enemies and/or hazards lie ahead.
The artwork and animation is, to Capcom's credit, to the studio's usual high standards and the soundtrack is decent enough, but I still found it difficult to really get into the game, despite the presentation.
I think the bottom line is the game is just boring. It looks great, but the level design and platforming just feel too samey, for my tastes anyway.
Developer: Capcom
Publisher: Capcom
Platform: SNES
Year of Release: 1994
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